![]() ![]() Dismembered arachnotron head moves around on floor. Extra Life deaths punishments added (-5 Power Nodes and -5k XP) Chainsaw drains fuel slightly faster on use. Chainsaw goes into normal (non fire) mode when you run out of fuel. All rocket types and BFG projectile spawn floor decals when impacting on floors. No Ammo/Health spawns option "On", also reduces weapon drop chance for monsters. Bug fixed with ammo drops from poop not giving ammo. (Disables Healthbonus, Armorbonus, Medikit, Stimpack and all ammo types spawns) Pistol start exits reset health back to 100. Buy Menu visual clarity slightly improved. Power node containers will always give you 4+ PN now. ![]() Overlord lost soul attack changed to a shockwave attack. Fixed! Kill count problem with monster swallowing SG grenades. Fixed bug not being able to slide after extra life. Fixed missing A_BossDeath in special Death sequences for the Baron of Hell. Glory points can now be earned with chainsaw alt kills. Added a fade out to the edges on the scope image, since some people seem to have a weird resolution setting that doesn't set it to 16:9 even though the image is 16:9 format. Swallowed SG grenade explosions have an area stun effect on other monsters. You can now use the meat hook key to switch ammo types for Cryobow & Rocketlauncher. Sell lootbox keys/Extra life/Store tokens option added to stores. Option added to limit store tokens to 5. SlowMo ready sound added by HyperFragon25. ![]() Dual Pistol select sound added by HyperFragon25. Fire Grapple Hook will now randomly play Scorpion's "Get Over Here!" sound. Ammo/Weapon/PowerUp boxes removed from store. Dash attack and Slide attack don't speed up anymore when getting the double firing speed power up. Monsters no longer run looping status check scripts. 50% chance for lootbox keys to spawn alongside normal keys. Fixed bug - Infinite AltFire on Chaingun. Big monsters have a small chance of dropping lootbox keys and store tokens. When you lose an extra life your kill count score gets reset. Destroying them loweres chances of good loot. Lootboxes can now be opened with keys for better loot. Store token rewarded every 3rd map and can also be found in levels and lootboxes. Stores now require tokens for the request. Arachnotron death for kick and punch glory kills slightly changed. Baron can gib when killed with high power. Alternate death for Mancubus added for kick and punch glory kills. Power up pickups now do the eyes reflection on pickup (Custom Overlays must be set to On). Fixed timer for sprite power up pickups. Added Revenant decapitation glory kill. Fixed bug where shotgun grenade spams multiple explosions on impact. Shoulder cannon grenade can not be eaten by cacodemons and painelementals anymore. Small flash effect added to some of the glory kills. After performing an extreme glory kill on Hell Knights and Barons, their legs remain and fall over. Minor bug fix where crucible altfire overlay would share the same ID with the Archon of Hell counter. As long as the player has an extra life, you will enter into a death state when killedīut dramatically resurrect again, causing a radial explosion to clear the path when being surrounded by hordes You can also set the kill amount for when the player earns anĮxtra life (100, 250 or 500). You'll be able to have this option turned on or off. Poop (Well, it has poop inside, a little bit of ammo + additional XP) Bad (Is filled with monsters + additional XP) Good (Will spew out a random selection of items + additional XP) The Doom Slayer - Fast Monsters, do double the damage, are more aggressive.Ĭompletionist & random Boss drop lootboxes. Monsters are slightly more aggressive, do more damage and have more health. Hardcore Mode - Spawns multiplayer enemies. Rip and Tear - UV, Monsters have slightly more HP, Ammo pickup amount slightly reduced Mortally Challenged - Pretty much "I'm too young to die" Monster management options in Doom Exp settings. Monster replacer with random chance of replacing certain monsters. It's alt attack is a block state that reflects enemies projectiles You have a total of 3 swings before it goes into a cool-down state. The Crucible Sword is a close range weapon with a attack that pretty much kills anything near it. Combined with Berserk, this attack can do some serious damage and also has a high chance of getting special bonus kills on most of the lower tier monsters. Lager ones will pull yourself towards them. The Shotgun and SSG can get a hook upgrade which will allow you to pull smaller enemies towards yourself. Weapon functions have been reworked and additional weapons added for later upgrades (Flamethrower, Crucible sword).Ĭhainsaw uses fuel and can alt attack monsters to get extra loot. Every weapon has an alt fire upgrade and secondary alt fire upgrade. ![]()
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